Batman: Arkham Knight (Batgirl DLC) – All Snug in Their Beds – Secret History of the Park
Secret Park History in Batman: Arkham Knight (Batgirl DLC)
All Snug in Their Beds
Uncover the secret history of the park.
The “All Snug in Their Beds” Achievement / Trophy requires you to complete the 4 challenges in the park, which give you access to the secret park history. They can be completed in any order. After you finished all of them, a door will open on the map and you are able to find out about the secret history of the park.
Timecode links will take you to Youtube
1 – Memory Shooting Range 00:04
This shooting range has 12 targets with 6 duplicate symbols. Shoot at a target to uncover a the target and it’s symbol. Now you have to uncover the duplicate and shoot it to progress. Do this 6 times to pass the challenge.
2 – Bumper Cars 01:28
You can control the bumper cars underneath you, by using the remote hacking device. The ones that can be moved are highlighted orange. The goal is to get them into a position where on car is able to go straight into target location at the top side of the building. The combinations are limited and kind of lead you down the right path.
3 – Fish Shooting Range 02:38
The second shooting range is very a straight forward. After activating the challenge with the remote hacking device, switch to the batarang and aim for the green fish. They give you an additional 3 seconds on the clock, while red ones cost you 2 seconds. Stay in the game for about 30 seconds to complete this challenge.
4 – High Striker Hammer 03:28
After activating the hammer with the remote hacking device, you have to dive onto the glowing star platform in front of the hammer. To get enough momentum, go all the way up the oil rig in the middle of the map and dive down.
5 – Secret Park History 04:40
After finishing the 4 challenges you are able to hear the history of the map on an answering machine. Go to the location in the video and listen to the whole message. The Achievement/Trophy will pop after that.
Fight for your sanity.
A Heart Broken in Two
Secure the secret base.
Achieve 69 Stars in AR Challenges.
Angel in the Dark
Complete the trials and prove you are a worthy successor.
As the Crow Flies
Escape from ACE Chemicals.
Be Not Afraid
Win the war for Gotham.
Destroy the second weapons cache in Gotham City.
A Leap of Faith
Complete 8 different jumps over 100 meters.
Destroy the third weapons cache in Gotham City.
Perform every type of predator takedown.
Brotherhood of the Fist
Return of the Dynamic Duo.
City of Fear
Defend the assault on your ally’s fortress.
Destroy the first weapons cache in Gotham City.
Creature of the Night
Freedom of the city.
Cycle of Violence
Use 100 Quick Gadgets while in free flow combat.
Apprehend Scarecrow’s senior commander.
Dark Wings Fly Away in Fear
What is the Cloudburst?
Days of Fire
Extinguish the fires in Gotham City.
Perform 15 different combat moves in one FreeFlow.
Death and Glory
Take out 20 thugs with fear takedowns.
Death by Design
Obtain a key by completing the seventh Riddler trial.
Death of Innocents
Rescue station 17 fire crew.
Face off with an old friend.
Smash 10 militia transport vehicles off the road without using the immobilizer.
Fear of Faith
Rescue the ACE Chemical workers.
Fear of Success
Survive Scarecrow’s ambush.
Achieve 46 Stars in AR Challenges.
Gates of Gotham
Destroy all of the militia watchtowers.
Gotham After Midnight
Glide for 200 meters while less than 10 meters from the ground.
Defuse all of the militia explosive ordinance in Gotham City.
Jekyll & Hyde
Stop the bank heist on Miagani Island and lock up the master mind in GCPD.
Journey into Knight
Even The Odds.
Win the rumble down under.
Initiate Knightfall Protocol.
Obtain a key by completing the ninth Riddler trial.
Interrogate the Militia APC Driver.
The Monster Machine
Track down and apprehend the serial killer.
Master of Fear
Wayne vs Crane.
Obtain a key by completing the last Riddler trial.
No Man’s Land
Restore power to the bridges of Gotham City.
Pieces of the Puzzle
Obtain a key by completing the second Riddler trial.
Destroy the fourth weapons cache in Gotham City.
Riddle Me That
Lock up the Riddler in GCPD.
Riddler on the Rampage
Obtain a key by completing the fourth Riddler trial.
The Cat and the Bat
Obtain a key by completing the third Riddler trial.
Achieve 3 minutes of drifting time in the Batmobile.
Scar of the Bat
Cure the doctor.
Seduction of the Gun
Achieve 50 critical shots on light tanks.
Sins of Youth
Achieve 23 Stars in AR Challenges.
Deploy the Cloudburst countermeasures.
Streets of Gotham
Destroy all of the militia checkpoints.
The Burning Question
Obtain a key by completing the fifth Riddler trial.
Save the sacrificial victim and lock up the executioner in GCPD.
The Frequency of Fear
Scan Gotham City to pinpoint Scarecrow’s location.
The Long Halloween
Wayne vs Crane in New Story +
The Primal Riddle
Obtain a key by completing the sixth Riddler trial.
The Real Deal
Takedown 20 moving cars without using the Batmobile.
The Riddle Factory
Obtain a key by completing the eighth Riddler trial.
Point of Impact
Perform 5 perfect shots in a row with the Vulcan Gun without taking damage.
The Road Home
Destroy all of the militia APC’s.
The Road to Hell
Successfully complete the first Riddler trial.
Run Through the Jungle
Fly under 3 main bridges between the islands in one continuous glide.
Touch of Death
Apprehend the weapons dealer and lock him up in GCPD.
Trail of Fear
Lock up your first Supervillain in GCPD.
Two Faces of Fear!
Stop the bank heist on Bleake Island.
Two Sides of the Same Coin!
Stop the bank heist on Founders’ Island.
Choice of Weapons
Use all five Batmobile weapons successfully in one tank battle.
Who Rules The Night
Batman vs the Arkham Knight.
With a Vengeance!
Take on the heavy artillery reinforcements.